lambert10_v
===========
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(2)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(3)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(4)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(5)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(6)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(7)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(8)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert10_v(9)
==============
  Textures:
    - Cloud

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 0, 30, 36, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 112, 124, 124, 255
    - 36, 0, 0, 368

  Steps:
    1: RGB = (lerp from (0, 30, 36) to (112, 124, 124) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
